package com.gun3y.entity.pattern;

public class PositionPattern {

    private TagPattern localPattern;

    private TagPattern parentPattern;

    private TagPattern childPattern;

    private TagPattern preSiblingPattern;

    private TagPattern nextSiblingPattern;

    public TagPattern getLocalPattern() {
	return localPattern;
    }

    public void setLocalPattern(TagPattern localPattern) {
	this.localPattern = localPattern;
    }

    public TagPattern getParentPattern() {
	return parentPattern;
    }

    public void setParentPattern(TagPattern parentPattern) {
	this.parentPattern = parentPattern;
    }

    public TagPattern getChildPattern() {
	return childPattern;
    }

    public void setChildPattern(TagPattern childPattern) {
	this.childPattern = childPattern;
    }

    public TagPattern getPreSiblingPattern() {
	return preSiblingPattern;
    }

    public void setPreSiblingPattern(TagPattern preSiblingPattern) {
	this.preSiblingPattern = preSiblingPattern;
    }

    public TagPattern getNextSiblingPattern() {
	return nextSiblingPattern;
    }

    public void setNextSiblingPattern(TagPattern nextSiblingPattern) {
	this.nextSiblingPattern = nextSiblingPattern;
    }

}
